Paris 20XX: Réquisition
Paris, 20XX. All of the apartments now belong to a financial conglomerate of unclear identity. Only 10% of the flats are occupied; the rest are used as speculative investments.
In an attempt to solve this issue, the town hall has established a covert operation tasked with identifying and requisitioning empty flats. You have been chosen to carry out this mission.
Be careful, comrade: the Conglomerate employs private security services to defend their property by any means necessary. Be prepared for all eventualities.
Good luck.
Paris 20XX: Réquisition
You play as the requisitioner, and your goal is to make your way through the rooms and secure an empty flat. You can lift furniture and throw it to defend yourself against the conglomerate's private militia and knock out the agents.
The longer it takes you to secure the flat, the higher the alarm level! The higher the level, the more reinforcements the militia will send and the more powerful the militiamen will be. There's four kinds of opponents with distinct behavior.
You have completed the level when you have secured all the rooms. Subsequent levels feature an increasing number of rooms and a higher basic alarm level.
Controls
Button | Action |
---|---|
WASD | Move character around |
Mouse cursor | Aim |
Left click | Pick furniture |
(When holding furniture) Hold left click | Charge item launch |
(When holding furniture) Release left click | Launch furniture |
Esc | Pause game |
Credits
This game is a non-commercial project made for the Fuck Capitalism Jam 2025.
- Kenney (cursor and prototype sprites)
- Hiro Misake Font
- 2D Pixel Art Character Template Asset Pack (base for player and opponent animations)
- 8bit Adventure Music Pack
Published | 2 days ago |
Status | In development |
Platforms | HTML5 |
Author | Martin Cirice |
Genre | Action |
Made with | Aseprite, Godot, ChipTone |
Tags | 2D, Hand-drawn, No AI, Pixel Art, Sci-fi, Short, Top-Down |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
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I like the idea the and basis for the game - I'm a sucker for a limited palette moment and the aesthetic here delivers. Fun gameplay too!