Paris, 20XX. All of the apartments now belong to a financial conglomerate of unclear identity. Only 10% of the flats are occupied; the rest are used as speculative investments.

In an attempt to solve this issue, the town hall has established a covert operation tasked with identifying and requisitioning empty flats. You have been chosen to carry out this mission.

Be careful, comrade: the Conglomerate employs private security services to defend their property by any means necessary. Be prepared for all eventualities.

Good luck.

Paris 20XX: Réquisition

You play as the requisitioner, and your goal is to make your way through the rooms and secure an empty flat. You can lift furniture and throw it to defend yourself against the conglomerate's private militia and knock out the agents.

The longer it takes you to secure the flat, the higher the alarm level! The higher the level, the more reinforcements the militia will send and the more powerful the militiamen will be. There's four kinds of opponents with distinct behavior.

You have completed the level when you have secured all the rooms. Subsequent levels feature an increasing number of rooms and a higher basic alarm level.

Controls

ButtonAction
WASDMove character around
Mouse cursorAim
Left clickPick furniture
(When holding furniture) Hold left clickCharge item launch
(When holding furniture) Release left clickLaunch furniture
EscPause game

Credits

This game is a non-commercial project made for the Fuck Capitalism Jam 2025.

Made with Godot, Aseprite, and Chiptone.

Published 2 days ago
StatusIn development
PlatformsHTML5
AuthorMartin Cirice
GenreAction
Made withAseprite, Godot, ChipTone
Tags2D, Hand-drawn, No AI, Pixel Art, Sci-fi, Short, Top-Down
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Comments

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I like the idea the and basis for the game - I'm a sucker for a limited palette moment and the aesthetic here delivers. Fun gameplay too!